![]() Text is impressively legible in handheld mode (and on the Switch Lite), but when playing undocked it can feel a little tricky to locate (and select) an individual patient or member of staff. A handy tabbed menu in the bottom-left corner is your best friend, allowing you to build, hire, and manage everything else with just a couple of button presses. ![]() That is unless you have a janitor with the right qualification to be able to hoover up the undead, Ghostbusters or Luigi’s Mansion-style.Īll of this wouldn’t be much fun if the game didn’t control well, and in moving from PC to the Switch the game has lost none of its intuitive use of screen space. It’s all fun and games until somebody gets hurt of course, and if a patient dies on the premises you’ll have to deal with a spooky ghost haunting the hallways, causing chaos, and dropping gloopy ectoplasm everywhere. Each new illness feels like a reward in itself, with 'Bogwarts' sounding particularly uncomfortable. “Lightheadedness” leaves patients walking around with a lightbulb for a head, while “Mock Star” turns them into a psuedo-Freddy Mercury until a psychiatrist can fix things. Then there are the illnesses, each with their own required treatments and ranging from the chortle-worthy to the hilarious in a ‘Dad Joke’ kind of way. Two Point Hospital really nails the humour. That’s backed up by elevator-worthy music interspersed with sardonic DJs that complain about gravy allergies and the way they enjoy collecting traffic cones. Chatterbox' the receptionist to staff attributes that range from those that inform gameplay (a member of staff with the “Green Fingers” trait will water plants around them, increasing patient and staff morale) to ridiculous statements like “owns a crossbow” or “assumes every party is fancy dress”, these little medical miracles feel like they have their own personalities. The beating heart (again, intended) of Two Point Hospital is its comedy, and it permeates every aspect of the game. That said, if a tremor did lead to the deaths of dozens of people that might have somewhat gone against the irreverent nature of the game. There are always things you can’t plan for, like earthquakes and the like, but these never feel as seismic as they could (pun intended). There’s always something going on, with a great rhythm to proceedings meaning you never feel like you’re entirely prepared for what’s around the corner. Some cash-strapped hospitals rely on cheaper doctors that aren’t necessarily as capable, while others will be suffering an epidemic of an illness that’s expensive to treat, which makes the development of new technology a priority. When you do decide to move on, you’ll find fresh challenges abound. There are always opportunities to earn more money, to diagnose new illnesses, and extend the building itself over the surrounding areas. While the game lets you move from one hospital to the next once you’ve developed it into a well-oiled healthcare machine, no hospital is ever really done. Then there are emergency patients, sent in small groups to make use of the facilities and that carry an extra financial reward – if you’re able to heal them successfully. One way to do this is through staff members challenging you to complete objectives like avoiding patient deaths for a number of days, or improving your staff room to a higher standard. You'll also want to be earning Kudosh, the game’s 'premium' currency which is used exclusively to unlock new items. Even plenty of hours in, we still feel like you can never have too many janitors – although the game’s helpful advice and tips often help ensure your wage bill is trimmed. They’ll also need food, drink, and space to sit down, as well as posters to look at and greenery to brighten their stay. If one part of the hospital is too hot or too cold, patients and staff will have their happiness decreased, which can eventually lead to them leaving the hospital and taking their sweet cash with them. Of course, there are other considerations to take into account. Part of the fun of Two Point Hospital is spotting bottlenecks in this flow chart and making changes to alleviate them – be that through hiring extra staff or building extra facilities. ![]() Once their diagnosis hits 100% they'll be pointed in the direction of the specific treatment room that will (hopefully) fix their ails. They'll have a partial diagnosis from this first visit, but will in all likelihood be referred to one of the many possible diagnosis rooms, such as x-ray clinics, fluid analysis labs, and plenty more besides. Once they’ve entered the hospital, they’ll need to be greeted by a receptionist, before waiting to see the GP. ![]()
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